Tracking Trouble
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A jaded mage-hunter. A mystery that's better left unsolved. And a choice that tests morals against codes.
For years, Tracker’s life has had two facets: Hunting spellsters and entertaining strangers in his bed. Few doubt he's good at both, although only one is considered acceptable amongst the King's Hounds. His trip to Toptower should be just another task in an endless string of routine. Take down any dangerous spellster he finds and send the timid ones to Demarn’s tower prison. It is a role he was born to play. One he has grown weary of. But there's something off about the spellsters he’s encountering. The people he typically finds aren't usually this powerful or anywhere near as lethal to a man immune to magic. It's as if something, or someone, is releasing them with an eye to weaken an already harried kingdom. To what end, he cannot be certain of. History is littered with the dangers of magic running unchecked. He must uncover the truth, and quickly. But with all leads pointing one way, will he be able to uphold the code of the King's Hounds once he finds it?