Ruins on Stone Hill
What does it take to be a hero? Strength? Magic? Or just plain dumb luck?
Glolindir thought he knew all about magic until he came face to face with his very first monster. He only survived thanks to his newfound friends. Unfortunately, that was just the beginning of their troubles.
The little town of Ravenford is in desperate need of heroes. Before Glo and his friends know it, they are up to their necks in monsters and worse.
It all comes to a disastrous head when they confront an eerie presence in the ruins outside of town. What they discover there hints to a darker force behind it all: a force that has not been seen since the time of the dread Thrall Wars.
A dark cult has set its sights on the little town of Ravenford, and death is the least of the horrors they have planned.
“You’ll be sorry... they’ll enthrall... you all...” Voltark’s shade had threatened.
The black mage had been a member of a cult that worships serpents. The group had extended its dark reach to isolate Ravenford from the rest of the world. With their black magic and army of monsters, the town’s fate appears rather grim.
To make matters worse, a giant "sea monster" is sinking ships just off the coast. Now Glolindir and company must protect the town from two deadly threats.
From the depths of the sea to the spires of Ravenford keep, the young heroes follow a twisted trail of intrigue and death. Can they save Ravenford from an entire army, a giant monster, and perhaps worst of all, diplomatic officials?
A dark cult. An ancient weapon of untold power. A desperate race to find it.
“They’ll be able to make… golems that haven’t been seen… since the Thrall Masters walked the earth…” Tevlar’s corpse had warned.
The Thrall Masters had nearly destroyed the land of Thac a century ago. Now the key to their vast power has been found and the Serpent Cult is after it.
To prevent the total annihilation of Thac, Glolindir and friends must seek out an ancient monolith somewhere in the depths of the mysterious Darkwoods. Yet first they must deal with accusations of treason.
The Duke of Dunwynn has branded them traitors, and they must prove themselves in trial by combat or be banished from Ravenford forever.
From the tournament fields of Ravenford Keep to the depths of the sinister Darkwoods, the youths face fierce monsters, horrific demons, and political exile. Can they find the Dark Monolith before the cultists? And if so, what unstoppable force awaits them there?