In their distant land of Platonia, the Gracies' ancient protectors, the Bubblers are dying; soon to vanish from the rivers and leave Platonia open to invasion. Only the Gemwings, mythical giant insects can restore the magic within the Well of Life, allowing the Bubblers to thrive once more. Four Gracies volunteer to search for the Gemwings but as Platonia is attacked, will they find the Gemwings in time?
Prince Daerahil frets in exile, unable to vanquish a terrible presence that stalks him and his men. Closer and closer a dark shape is seen, hunting his soldiers in the shadows of Plaga Erebus--the land of wounded darkness. Ambushed alone, Daerahil fights for his life and his soul, and is given a choice by the Vagwar, a centuries old blood drinker. Aid the creature in his maniacal revenge upon those who imprisoned him in the dark land and receive his aid in taking the kingship in return. Refuse the offer and fight the Vagwar to the death, risking his life and those of his men. What choice will Daerahil make and how will his decision affect the rest of those in Nostraterra?
Myths is the final installment in the The Fourth Age: Shadow Wars series, where the stage is set for the dramatic play that will enfold in the next series, The Fourth Age: Dark Shaman. Dark Shaman builds upon the characters and themes of Shadow Wars, as it takes the reader farther into the wonders and horrors of the magical realms of Nostraterra.